Archive for December, 2014


With the release of Inifnity third edition we have also been spoilt with the profiles for the new Combined Army Starter! This starter set includes absolutely stunning models, showing off the new artistic direction for the Combined Army.

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Umbra Legate

In my opinion the Umbra Legate is the star of the set, both in terms of the model and it’s profile. The Umbra Legate has a very high weapon skill and martial arts level 4, combine this with a Double Action close combat weapon and you have a real master in close quarters! The Umbra Legate also has a move of 6-2 and Forward Deployment to help it close the distance on it’s target (it definitely leads from the front!). Most importantly with the changes to close combat in N3, you can expect this model to actually want to get into close combat!

When it comes to ranged weapons, the Umbra Legate has the fantastic options of K1 rifle, spitfire or boarding shotgun. Both the K1 rifles and spitfire option can be the lieutenant, whereas the boarding shotgun profile has a Hacking Device Plus. In fact the boarding shotgun profile with Hacking Device Plus is my personal favorite. I can’t wait to use the Cybermask program to advance the Umbra Legate up the table, as well as using White Noise to get the jump on enemy models with MSV’s!

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The Umbra Legate is not the toughest model, with only an armor value of 1, but Mimetism and No Wound Incapacitation should add a lot to it’s resilience. Overall this is a fantastic model with a lot of mid-range offensive potential from the K1 and Spitfire profile, as well as utility combined with close range offensive firepower from the hacker profile.

Unidron Batroids

The Unidron form the equivalent of line infantry for this set and look like mini Anathematics, which I think is fantastic! Unidron are reasonable priced at 14pts each, the same as a Morat Vanguard. It’s interesting to compare the two, as the Unidrons have more damage output from their plasma Carbine but are far worse at dodging due to their low PH and negative modifier for being a remote. The Unidron are also terrible in close combat and have a low WIP. On the plus side the Unidron have a high BTS (which is especially useful as they are hackable) and the dogged special rule (which in N3 works in the active and reactive turn!). Unfortunately Unidron can not be the Lieutenant (being remotes after all), which reduces the number of potential models to hide the identity of the real Lieutenant.

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As for weapon load out, as mentioned the Unidron start with Plasma Carbines. The Plasma Carbine is an absolutely lethal weapon, especially as the Blast Mode prevents the target from adding the cover modifier to their amour save. However it is the Plasma Sniper profile that really peaks my interest. This weapon combines the fantastic long range of a sniper rifle with the devastating damage of plasma amo. To top it off as a remote the Unidron can be augmented by a hacker to have Marksman level 2 or increased burst in the reactive turn. Either of these could be deadly on any Unidron, but absolutely phenomenal on one with a Plasma Sniper Rifle. The only downside to both Plasma Carbines and Plasma Sniper Rifle is the low burst of 2. Still I can safely say that I will be picking the sniper model up as soon as it comes out!

On the offense the spitfire profile also looks great. The Tinbot profile makes the Unidron an even harder target to hack, but for 3pts it’s not super cheap. However if Unidron are aloud to form links within the upcoming EI sectorial, this option will be very tempting. The K1 rifle profile is another solid option, but I think I would prefer the plasma carbine in the majority of situations.

Fraacta Drop Unit

The “evil Tohaa” are the new additions to the Combined Army. The models certainly don’t disappoint and I don’t think the profiles do either. The Fraacta Drop Unit is on the expensive side for a drop trooper (although fairly standard for the Combined Army), but with effectively two wounds you really are getting a lot for your points. Stat wise they are very similar to the Gao-Tarsos, so expect them to be just as deadly as this feared Tohaa unit. Personally I think the boarding shotgun and spitfire version really stand out, but I’d like to try the hacker variant as well (although the WIP of 12 might be an issue).

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Maakrep

These are surprisingly similar to Djanbazan, which is no bad thing as any troop with MSV2 that can get back up after being shot is good in my books! The addition of sixth sense level 1 is also a nice touch. All the profiles look to be very playable, but it’s the HMG and Multi Sniper Rifle profile that really stand out for me. The hacker profile is not a bad option either, as the Maakrep has a nice BTS of 3.

Final Thought

The Combined Army starter set is an interesting mix of troops and abilities that looks like a lot of fun to play with. I expect the army to be highly aggressive, just as you would expect from the Combined Army! It’s also interesting that all the models in the set have a BTS value of at least 3, which fits the fluff of them primarily fighting against Tohaa and their viral weapons.

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If you are playing wisiwig with the starter set you may find it a bit restrictive. This is because of the Umbra Legate and Fraacta Drop Unit, as the former must be the Lieutenant and the latter a hacker. However starter sets really are just to get your collection going, rather than being a completely rounded force. Also if you don’t mind proxying you could open a few options up with the Maakrep becoming the Lt. As your collection grows I would expect a model with Mnemonica to be added, which would not only get round the “obvious Lieutenant” issue, but also the need for a hacker to field the Unidron.

As for the sculpts, all the models in the starter set get a “5 out of 5” from me and I will certainly be picking them up. I am really looking forward to seeing how my turquoise color scheme suits these models!

First Game of Infinity 3rd Edition!

This week has seen the release of the highly anticipated Infinity 3rd edition. Some lucky folks have already received their shinny new rule-book, but as an early Christmas present the Corvus Belli have provided the free pdf of the rules (well ahead of the rumored schedule!). Thankfully I have had this week off work to start digesting all the new rules and even had my first bash of 3rd edition last night!

Adobe Photoshop PDF

To get a taste of N3 (as it’s commonly called now) me an my opponent used all the Operation Icestorm models for the basis of our list and then expanded the armies up to 200pts. For my Nomads I added a Morlock and Interventor, whereas the the Pan-O player added a Bolt Hacker to his list. Rather than giving a blow my blow account of the game, I thought I’d give my first impressions of some of the new rules.

Command Tokens:

As an entirely new aspect of N3 I was really excited to give the new command tokens a go. As I went second I opted to use the strategic use of command tokens to reduce my opponents order pool by 2. This looks to relly balance out going first or second and should help reduce first turn rushes.

Latter on in the game my opoenent went into Loss of lieutenant, but was able to largely mitigate this by using his command tokens to change his irregular orders to regular. This was a real change from 2nd edition where going into LOL basically meant losing an entire turn!

Weapons:

Many of the new weapon ranges were released over the last few months, but this was the first true test of them. It seems clear that each weapon has it’s ideal range. As such I think a large part of N3 will be about getting your models into favorable range bands whilst putting your opponent into have less favorable range bands. Whats great about the new weapon ranges, is that no one weapon fits all situations. In addition there are no super expensive weapons, in particular muti-rifles and sniper rifles have all been reduced in points.

Considering the new weapon ranges, I used less dense terrain than usual. After all a sniper rifle needs to be over 16″ from it’s target to be effective, so a table definitely needs some long fire ranges. This worked quite well, but I will have to do further testing.

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Hackers:

Wow these have changed massively! In 2nd edition hackers were primarily used to immobilize Heavy Infantry and TAG’s whilst protecting your own. Hackers still retain their ability to immobilize Heavy Infantry and TAG’s, but now offer so much more. In particular the hacking device plus has some really nice extra programs.

In the game my Interventor made a massive impact. This includes putting an ORC Troop into the isolated state (which caused the LOL), using Cybermask to make a suprise attack and (my personal favorite) using White Noise to prevent a nasty Nisse Sniper from firing at my Nomads! I think it’s safe to say that Hackers are a toolbox of options that will allow for some very interesting tactics. I am looking forward to trying out more hacking programs, in particular to boast my remotes!

Warband:

I only used a single Morlock, but I do have some doubts about the effectiveness of Warband in N3. On the plus side they can throw grenades further and close combat is more effective. On the downside extreme impetuous (which many warband have) can only be canceled if a regular order is spent, which is a very large sacrifice! Also impetuous models can not gain cover, so their survivability is markedly reduced.

Looking at the armament of most warband I am more tempted to pay to upgrade the chain rifles to shotguns. This is mainly because chain rifles are easily dodged, whereas shotguns are absolutely lethal. I am keen to test Warband out further, so have far from set my mind on them, but my first impressions is that they have taken a hit compared to 2nd edition.

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Initial Impression:

N3 has a lot more changes that I was expecting, but they all look really well thought out. I certainly thought that the game played even better than before. Not only that but it looks like the game balance is also even better than before, In particular it seems that not only are all troops usable/competitive, but so are the majority of the their profiles. For example Intruders are widely accepted as very effective Nomads troop. However in 2nd edition the sniper profile was very expensive and lacked the offensive potential of the HMG variant. In N3 both options, although very different, now look interesting and highly usable.

I am certainly keen to delve further into N3 and can’t wait to play some more games!

 

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DeathWatch Studios

Commission Miniature Painting For You!

GEMANA

epic miniature madness

NDC Wargames

Wargames Collective Extraordinaire

osographic

Dave Monty's minis and much more!

sho3box

Toy soldier stuff.

Element270

Element 270: Home of the Element 270 podcast; dedicated to Dystopian Wars

The Wolf and the Lion

Infinity the game, Firestorm Armada, Dark Angels

Guerrilla Miniature Games

Out of the Basement and into the Streets.

MayaCast

An Infinity: The Game Podcast by Tom Schadle and Kip Parcell

It Came from out of the Basement

Because Gamers Need Sunlight too