A few weeks ago me and three mates got together to play a friendly ITS event. It was as simple as buying an ITS tournament pack and organizing two tables worth of terrain. With three games and four attendees organised, we set down to gamming!

The painted part of my Bakunin Force

The painted part of my Bakunin Force

The missions we be playing were Lifeblood, Seize the Antennae and Quadrant Control. This meant two objective-based missions and one area control / kill style mission. My two list are below:

300pts Bakunin List 1

Combat Group #1

Avicenna  (32|0)

Sin-Eater Spitfire (32|1.5)

Reverend Moira HMG (39|1.5)

Reverend Custodier Lieutenant (38|0.5)

Zero Observer (21|0)

Zero Observer (21|0)

Bran  (36|0)

Moderator Combi (9|0)

Chimera  (21|0)

Pupnik  (1|0)

Pupnik  (1|0)

Pupnik  (1|0)

Salyut Minesweeper (8|0)

Zondbot  (3|0)

Zondbot  (3|0)

Combat Group #2

Sin-Eater HMG (34|2)

 

300pts Bakunin List 2

Combat Group #1

Reverend Moira HMG (39|1.5)

Reverend Moira E/Mitter (30|0)

Reverend Moira E/Mitter (30|0)

Reverend Custodier Lieutenant (38|0.5)

Sin-Eater HMG (34|2)

Moderator Combi (9|0)

Avicenna (32|0)

Zero Minelayer (19|0.5)

Zero Minelayer (19|0.5)

Salyut Minesweeper (8|0)

Combat Group #2

Salyut Minesweeper (8|0)

Morlock Chain (7|0)

Morlock Chain (7|0)

Morlock Chain (7|0)

Morlock Chain (7|0)

Zondbot (3|0)

Zondbot (3|0)

 

Round 1: Lifeblood

My first game was against the Japanese Sectorial Army (JSA) using my 1st list, playing the lifeblood mission. This would be my first go at Lifeblood, a mission with a very large random element as the objectives are scatted (similar to using Ariel Deployment level 3) from the center of the table. Thankfully after scattering the objectives they were all fairly evenly distributed between our two tables half’s.

The game was a test of my Nomads defense against the JSA brutal offence.  The JSA has two Raiden, armed with a heavy rocket launcher (HRL) and the other a spitfire. These were tasked with tacking down the Sin Eaters, who had a controlling view of the table. With heavy weapons and camo the Raiden are well suited to this role, unfortunately only one Sin Eater (the one armed with a spitfire) was downed by a Raiden. This left a Sin Eater with HMG surveying the battlefield.

As for the objectives, my Nomads used zero visibility smoke from the Chimera to allow the Zero to reach the supply box without taking fire from the JSA force (which included a remote with MSV2). From the second turn onward the pumpnicks shined, as they used their double action close combat attacks to destroy the objectives. The JSA reached and destroyed a few objectives using Yuriko Oda (it’s nice to have a model that is both a specialist and capable of destroying the objectives!). However this was not sufficient to contest the Nomads lead.

Avicenna

Avicenna

The game ended a Nomad victory, with me scoring a total of 9 points. A lot of the game came down to the Sin Eater with HMG surviving the Raiden HRL attack, which was pure luck. It would have been a very different game if the Sin Eater had gone down, as the JSA bikes would have been able to get into the Nomad (soft) back lines.

The game really highlighted the difference between very aggressive and defensive armies. I found that as my Nomad force was defensive, I could spend my own orders reaching objectives and completing the mission. In stark contrast the JSA really needed to kill enough of my army early on and then complete the objectives once my army was unable to fight back. Anyway the game was great fun and really showed how different armies play within ITS.

 

Round 2: Seize the Antennae

This game was against Haqqislam using my 1st list, playing Seize the Antennae mission. The game started with my Nomads trying to get into position to look over the central objective and claim the objective within my own deployment zone. This went well with the use of smoke grenades.  In addition I sent Bran to take down a Lasiq sniper, who was in a very commanding position on the table. Unfortunately this went bad, as Bran was gunned down by the Lasiq sniper.

The game soon went from bad to worse as both the Sin Eaters were downed by a Lasiq sniper, who had the range bonus on both of them (sniper rifles and x-visors are a nasty combination!). I was certainly feeling the fall out of Bran’s botched mission to kill the Lasiq off (which to be fair was a bad move in hindsight)! To further increase my pain a Djanbazan wounded a Reverend Moria with HMG. This left me with almost all of my models with SWC points either out right dead or wounded on the ground!

sam_2672

Me playing against the Haqq force

Thankfully with some use of smoke I was able to heal my Moria with HMG, thanks to a zonbot controlled by Avicenna. This allowed the Moria to take revenge on the Lasiq sniper, who to be fair had already done a fantastic job.

As for the objectives, there was a fierce fight brewing over the central objective (as usual in Seize the Antennae). This included my Chimera attacking a Halqa, only to find out it was none other than Yasbir (thanks to holo projector)! The combat went from an easy kill to a fierce fight that saw Yasbir slaying the Chimera, definitely not what I was expecting! My Nomads retaliated by using a mine sweeper remote to take control of some of the Haqqislam mines paced around the central objectie. In the end one of these mines actually killed Yasbir, but not before he planted a smoke grenade on the central objectives. This allowed a hidden Murabid to reach the central objectives, which was covered by central Nomads.

Nomads in action!

Nomads in action!

The game ended a Haqqislam win, but still I managed to score 4 points. I felt the game was very well played by my opponent, who supposedly was the least experienced player there! I thought he’s use of smoke grenades and TO model to get that last turn grab of the central objective was an excellent tactic. The use of the Lasiq sniper and Yasbir was also very good.

 

Round 3: Quadrant Control

Going into the final round I was on 13 points, the Haqqislam player was on 15pts, the JSA player was on 8pts and my last opponent (playing Tohaa) was on 1 point. As such there was all to play for in this game. However as the drinks started flowing, you could not tell it!

As mentioned the final round was against Tohaa, using my 2nd list playing Quadrant Control. The game is a bit of a blur as we laughed a lot and drank a lot! I do remember my Nomads were able to draw on quadrants with the Tohaa during the first and second turn, mainly using my Moria link and Zeros. Also my Morlocks proved a thorn in my opponent’s side, as they prevented him from moving aggressively up the table.

On my last turn I pushed my Nomads up and managed to grab three quadrants. This allowed me to score a respectful 6 points.

 

Final Standing

In the end I finish the tournament with 19 points. I found out that the JSA had done well against the Haqqislam which meant the Haqqislam and JSA players both finished with 16 points and the Tohaa player 3. Somehow I had managed to get the highest points, which was nice surprise as I had fully expected the Haqqislam player to win overall.

 

Final Thoughts

The day was great fun and I really enjoyed playing three games against three great opponents. I would highly recommend anyone who can get four or more gamers and a place to play to have a go at running their own ITS event (or any other gaming system for that matter!).

Fellow gamer and blogger 2screeens wrote a fantastic report of the same event, which can be read here. 2screeens is also to be thanked for the photos and hosting the event.

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