Archive for February, 2014


Tips for starting to play in ITS

There are many ways to play Inifnity, it’s definitely one of the charms of the system. My regular opponent Lee did a marvellous blog post on this topic that is well worth a read. Following on from this blog I would like to say that I strongly agree that new players are best off playing YAMS. However if you are interested in playing ITS below is an overview and some pointers.

ITS Map

ITS Map

List Building with Primary Objective in Mind

The majority of ITS missions require specialist to complete the primary objective. Within the current ITS 2014 this includes Doctors, Engineers, Forward Observers, Hackers, Paramedics and troops possessing the Chain of Command Special Skill. It’s worth noting that in previous ITS seasons lieutenants were also treated as specialist, however this is not the case in ITS 2014. However Doctors and Paramedics now being specialist does somewhat compensate for this.

I would recommend taking at least 4 specialist for a Mid-Tier (300 Army Points) ITS event. For some armies this is easily achieved, like for Nomads. In other forces you have to really look out for the specialist and specificity take units based on this. Generally speaking specialist do not have the heavier weapon load outs, so you often don’t want to take too many at the expense of your armies killing power.

It’s worth considering the quality of which models you use as specialist. For instance you could take cheap specialist (such as a fusilier paramedic or forward observer), or you could take an expensive but powerful specialist (such as a Knights Hospitaller doctor). There is no easy answer, but as a rule of thumb I don’t like to make a model a specialist which I would not usually spend orders on.

Specialist with advanced deployment skills such as infiltrate, Airborne Deployment or Mechanized Deployment are also highly useful as they can reach objectives quickly. Indeed one of my favourite specialist are forward observer infiltrators (e.g. Zeros or The Shrouded).

Morat checking a crate

Morat checking a crate

List Building with Classified Objectives in Mind

As well as your primary objective, in every mission you get the opportunity to accomplish classified objectives. At the start of each game you randomly roll up two classified objectives from a potential list of 6. These classified objectives all require specialist to accomplish them. In most mission the classified objectives are worth 1 tournament point each, however in the Annihilation mission they are even more valuable as they are worth 2 tournament points each.

The classified objectives are often easy tournament points, so you should try to create army list with specialist that can accomplish them. With this in mind in worth trying to include at least one model with the flowing rule/equipment:

  • Hacker
  • Doctor or Paramedic
  • Forward Observer or model with Hacking Device Plus
  • Engineer
  • Model with D-Charges

To give an example of how valuable classified objectives are, in the next ITS tournament I am going to they are worth 25% of the available tournament point. However unlike the other 75% of tournament points, these are “unopposed” as your opponent has their own classified objectives and will not be aware of which classified objectives you are trying to accomplish.

To sum up, if you want to play ITS you are going to need specialist. In addition you are better off taking a mix of specialist so that you can accomplish the classified objectives.

Aragoto reaching an antenna

Aragoto reaching an antenna

ITS Event Format

If you are going to an ITS event you should check out what format the event will follow. The possible ITS events with a quick description are listed below:

  • Standard Tournament: This format pits 4 or more players in one-to-one games over 3 or more tournament rounds. There are no additional tournament rules.
  • Spec Ops Tournament: This format pits 4 or more players in one-to-one games over 3 or more tournament rounds. Players can field a Spec Ops in their tournament lists, which can be customized with 12 Experience Points.
  • Campaign Tournament: This format pits 4 or more players in one-on-one games over 3 or more tournament rounds. At the end of each round, players can use the Objective Points they earned to improve their Spec Ops or unlock Military Specialties as per the Infinity Campaign System (ICS) rules from Campaign Paradiso rulebook.
  • Joint Operations Tournament: This format pits 8 or more players in two-versus-two games over 3 or more tournament rounds. Their are two ways in which the players can split their turns, so it’s worth checking which structure the tournament organiser is using.
  • Mini Tournament: This format pits 2 to 4 players in one-to-one games over 2 or more tournament rounds. This tournament is great for a group of friends.
  • Showdowns Tournament: This format pits 2 or more players in a single one-to-one round. This allows every game you play to count towards your ITS score.

All ITS events can played at different point values. The most common is 300pts, although 200pts is good for new players whereas 400pts is a great way to allow players to get some of the more expensive models (like TAG’s) onto the table.

  • Top-Tier: 400 Army Points and 8 SWC.
  • Mid-Tier: 300 Army Points and 6 SWC.
  • Low-Tier: 200 Army Points and 4 SWC.

For each ITS event each player submits 2 Army Lists, both of one single faction or Sectorial Army.

Sign Up!

Once you have a list suitable for playing within ITS it’s time to sign up! Once you have signed up to the ITS, your ranking will be calculated after each event. It’s nice to see how your ranking changes over time, but I don’t think anyone takes it more seriously than that!

When I started playing Infinity I over looked engineers as they seemed lacklustre. I knew they could repair TAG’s and Remotes (and anything else with a structure value), but this was not enough of a pull to get them into my list. However I started playing missions where specialist were needed (ITS and Paradiso) so started using engineers, albeit with the simple aim of adding specialist to my list. Since then I have realised that engineers can offer far more than repairing the odd remote ( as useful as that can be at times!).

Tomcat - Engineer

Tomcat – Engineer

Below are a few situations where having an engineer around really helps!

  • Engineers can repair EM damage. This is can be critical as EM damage normally renders most weapons useless as well as TAG’s and heavy infantry immobile! This leaves the model that suffered EM damage incredibly venerable. Having an engineer around to undo the damage can be game changing, as it can bring the effected model back into the game.
  • Similar to EM damage, adhesive amo can essentially remove models from the game without even causing a wound. In the case of adhesive amo it immobilises models that fail a PH roll with a -6 modifier. Adhesive amo can be devastating against TAG’s and heavy infantry as the number of wounds or armour the target model has is irrelevant. Once again an engineer can remove the effects of this type of amo, releasing the effected model.
  • Mines can be a real pain to deal with, as they are hard to detect (being deployed as camo markers) and difficult to dodge when they explode. Mines are especially tricky during missions where there are static objectives, which an opponent could protect by laying mines around it.  Engineers come to the rescue, by de-activating mines. However this is not without its risk as a failed attempt (wip roll) means that the mine explodes. Because of the risk in de-activating mines, G.servent remotes are best to use. After all even if you lose the cheap G.servent model (normally 3pts) the mine is still removed. It’s also worth noting that engineers can remove the template caused by mono-filament mines.
  • Both TO camo and CH camo can be burnt off after taking a hit from a fire-based weapon. If the target model survives the TO camo or CH camo is reduced to just Mimetism. This is a massive change in protection, especially as the effected model can not revert to a camo marker. Engineers come to the rescue, as they can repair the effected camo. Fire damage also disables all levels of the Impersonation Special Skill, Optical Disruption Devices and Holoprojectors. All of which can be only be repaired by a friendly engineer.
  • Engineers can deactivate D-Charges. This is a rare situation as most of the time D-Charges are set off immediately after placing them. However if you are in a position to do so, it’s probably best to send in the G.servent remote just in case the charges go off!
  • Engineers can also deactivate E/Maulers. However in this case you may want the engineer to go and do the dirty work, rather than a  G.servent as the EM damage would immobilise the G.servent.
  • In ITS missions engineers not only provide the role of specialist, so are able to complete many mission primary objectives, but they also allow you to complete two of the classified objectives. This includes Test Run (make an engineer roll) and Sabotage (use D-charges on a piece of terrain within the opponents half of the table). Over the course of a ITS the classified objectives can add up to a lot of tournament points, so it’s well worth having models that can achieve them!

Considering all the jobs that Engineers can do, I think they are worth taking in any list which has remotes, heavy infantry or TAG’s. I also think engineers are highly useful in any objective based mission (where mines can prove a complete pain), but especially within ITS games. I also think it’s worth taking G.servent remotes to both expand the area an engineers can influence as well as for completing the more dangerous tasks!

Obsidon Medchanoid

Obsidon Medchanoid

As a Nomad and Combined Army player I have access to some great engineers. My personal favourite engineers are the Obsidon-Medchanoid and the Tomcat. The Obsidon-Medchanoid has a high wip of 14 and a move of 6-4, so is fast and succeeds in engineer rolls 70% of the time. In addition the Obsidon-Medchanoid is a doctor! The Tomcat is unique as it’s an engineer with Airborne Deployed level2 and climbing plus. This gives the model excellent mobility to get to where her skills are most needed.

To sum up engineers can be used not only to repair models, but also to repair damage caused by special amo and weapons as well as deal with some deployable weapons. With all these advantages I don’t often take a list without an engineer, especially if I am playing ITS!

The Geckos for Nomads have been revealed and it seems they were well worth the wait! Ok this is technically week old news, but I have been off on holiday so it’s new to me!

These are some truly impressive looking TAG’s. I really like the fact that the models are actually using their weapons (often Infinity models are sculpted into stylised positions, where they are not firing their weapons). I really like the armour as it’s chunky but also has a lot of detail on it. To view more photos of the new Geckos visit Studio Giraldez.

The Geckos would look fantastic next to the recently released Corregidor starter set or Iguana. Personally I think Corregidor has some of the nicest models in the Infinity range now.

Nomads Geckos

Nomads Geckos

Game wise the Geckos look impressive. They are the cheapest and lightest TAG around and really should be thought of as heavy infantry. For starters the Geckos cost around the mid-fifties, which puts them into the price bracket of expensive heavy infantry rather than TAGs. However Geckos are more resilient than an equivalent heavy infantry, with an armour value of 5 and 3 structure points. With Geckos you are certainly getting a lot of armour for your points investment!

The Geckos are lightly armed for TAG’s or even a lot of Heavy Infantry, who often have access to HMG’s . The Geckos primary weapons are short ranged (two combi-rifles) to medium ranged (MK12). At longer ranges the Geckos have to rely on either a panzerfaust or blitzen. Both of these weapons are only 2 shots each, so won’t provide long-term protection. Perhaps one of the worst situation for a Gecko would be to get shot up by heavy fire-power at a distance, once it’s panzerfaust or blitzen have been used up. In this situation the Gecko would have to rely on dodging. As a TAG the Gecko PH value for dodging would counts as 9 (after applying the -6 modifier), which is quite low.  With this in mind I think the Geckos will need to be pushed up the board into medium/short ranged fire fight, where there reliance should see them through. Thankfully the Geckos have a move value of 4-4, so although not as fast as other TAG’s they are faster than many heavy infantry. The Geckos also have a chain colt, which could be useful for flushing out clumped up light infantry or to intuitive attack camo markers.

Nomads Geckos

Nomads Geckos

I think it’s also worth noting that Gecko’s have a BTS of only -3. This means that Gecko’s are the only TAG (to my knowledge) that has a BTS of less than -6. This low BTS means that a good defensive hacker would be very beneficial, such as a Wildcat hacker with it’s BTS of -6. In addition weapons that target BTS rather than armour, such as viral and em amo, should be avoided by Gecko’s.

I am really excited about adding the Geckos to my Nomad force as I think they will add a lot of resilience to an army that can be fairly fragile (most Nomad list are made up of light or medium infantry). However regardless of exactly how they play, the Geckos are simply amazing models that I can’t wait to get onto my painting table! In fact my Geckos have already been per-ordered from Arcane Miniatures!

Below is a very comprehensive guide to the type of missions you can play in Infinity. It also suggests which missions suit a player’s experience level. A very good read indeed!

2screens

With the recent surge of interest in Infinity in my local area and in the #warmongers movement on Twitter lately, I figured I’d discuss some of the many ways that people can play Infinity.

Back in August last year, my regular opponent, friend and painter-extraordinaire Darren gave his thoughts about some of the different ways there are to play Infinity. Since it’s been about 6 months since he wrote that article, we’ve had a bit more experience, and I thought I’d expand a little on his thoughts.

First of all, let me just state that there is certainly no right or wrong way to go about playing Infinity, and different groups of players will have different viewpoints on this matter, but this is how myself, Darren and our other regular opponent Adam have all come to really enjoy playing the game and not get bored of it.

“Get to…

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Many companies have been making resources for Infinity, but recently there have been a few bits that have really caught my eye!

Warsenal have always produced amazing terrain and markers for Infinity, however as an American company their shipping rates were just too high. However this is no longer an issue, as Wayland Games have added Warsenal products to their range! The Warsenal terrain is still fairly expensive, although it does look to be very high quality. The markers on the other hand look to be very reasonably priced. For instance the Warsenal Infinity Template Pack is only £9.63, compared to the Micro Art Studio Infinity Templates that are £14.15.

Warsenal Camo Markers

Warsenal Camo Markers

Warsenal are also do very cool looking Camo Markers. These are particularly good as they actually represent the height of the camo marker, as opposed to the usual Micro Arts Studio camo markers. The camo markers are fairly universal to all Infinity armies, although they may look slightly out of place if used with the Combined Army or Tohaa.

Warsenal Nanoscreen Markers

Warsenal Nanoscreen Markers

As a Combined Army player, I have to point out the fantastic looking Nanoscreen Markers. These have been recently shown next to the Gwailos. I really like the “glowing” edge effect. Plus they are very well priced!

Combined Army Camo silhouettes

Combined Army Camo silhouettes

This leads me on to the the next Infinity partner, Customeeple. Specialist in bases and tockens for Infinity, Customeeple have some amazing products. I have actually put my money where my mouth is and brought their camo tokens and Nanoscreens and bases.

Much like the Warsenal camo markers, Customeeple camo markers represent the height of the marker, which is a big aid during a game. However where Customeeple’s camo markers exceed (in my opinion) Warsenal’s camo markers is that they better represent the Infinity model, being silhouettes of actual models. This means that the camo markers fit straight into the army that you collect, even using colours associated with that force. As I play Shasvastii sectorial, this is really important for me as my army spends more time as camo markers than actual models!

The only downside is that the markers would look out of place if used for a faction they were not brought for. The only other disadvantage is that some of the markers are crouching (especially the Combined Army markers), which semi-defeats the purpose of using the marker. However this is no more of an issue than the actual models crouching. I plan to put the crouching Combined Army camo markers onto rocks to give the height of a standard model. Personally I prefer the Customeeple camo markers to the Warsenal camo markers, but I think both are really cool and well worth the cost.

Infinity Nano screens

Infinity Nano screens

Customeeple also do Nanoscreens, great for Combined Army players as we have Gwailos with Heavy Rocket Launchers! Customeeple do two different Nanoscreens designs, personally I went for the hexagon design. I must admit that if I had the choice between Warsenal’s and Customeeple’s Nanoscreens (I ordered mine before Wayland Games started to sell Warsenal products), it would have been a really tricky to decide. I prefer the shape of the Customeeple’s Nanoscreens, but the “glowing” edge effect and pre-attached base of the Warsenal’s Nanoscreens is also very cool. To be honest I don’t think you could go wrong with either!

I will have to keep an eye on both of these companies!

 

Raicho Armored Brigade

I have just finished painting my Raicho for my Combined Army. This is one awesome TAG model and also one of the largest in the Infinity range. I took my time to paint this model (around 12 hours) in an attempt to give the model the paint job that it deserves (although I wish my photography was up to the right standards!). Anyway I hope you like the model!

 

Raicho

Raicho Armored Brigade

Infinity on the rise in the UK?

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I would say so!

Ok my personal viewpoint is biased as I am a massive fan of Infinity and it is well played in my area. However it’s a good indication that Infinity is gaining in popularity as a whole within the UK, as both of the main UK infinity tournaments have had exceptional uptake. In fact they are either sold out, or increasing their player capacity.

I think this shows there is a real interest in Infinity. Hopefully we will start to see more tournaments in the future and the game gets more and more popular.

Check the forums for the tournament information:
Spring Challenge

London Spring ITS Tournament

I don’t usually cover Warmachine, but some of the new models are just looking amazing.

The highly innovative Convergence of Cyriss is a new faction to Warmachine that have some exceptional models, my personal favourite are shown below. If nothing else, these models would be great to use as conversions (necrons players should defiantly do this!) or simply yo paint up.

 

Father Lucant Divinity Architect

Father Lucant Divinity Architect


 
Iron Mother

Iron Mother


 
Aurora Numen of Aerogenesis

Aurora Numen of Aerogenesis


 
Clockwork Angels

Clockwork Angels

The first Infinity models for 2014 are now out!
 
As a Combined Army player, I of course like the Gwailos with Heavy Rocket Launcher (HRL) the most of this months releases. This is a model that I really wanted to use for a while. I plan to put two within a link team headed by agent Cadmus-Naish Sheskiin. As part of the link team the Gwailos with HRL will have a burst of 3, but inflicts blast and fire damage! This is perfect for burning off ODD and TO, which Shasvastii (who do not have access to MSV’s) struggle to deal with.
 

Gwailos with HRL

Gwailos with HRL


 
The two box sets released this month, the Sekban and Scots Guards, are really top quality. Both sets will be a boon to their respective armies. In fact the Scots Guards with two Submachine Guns is so cool I want to have the model, even though I do not play Ariadna!
 
Scots Guards

Scots Guards


 
Sekban

Sekban


 
The Raiden Seibutai is an impressive model, which really adds to the JSA force. With limited camo and x-visor and a spitfire, this model can actual keep it’s distance whilst striking the opponent down. The Raiden Seibutai also has an armour of 3, which means it will be tough to take down, even once it’s camo has been used!
 
Raiden Seibutai

Raiden Seibutai


 
I think the Ekdromoi with HMG is an improvement of the older model with a combi-rifle, as the helmet looks more Greek (i.e like a Greek hoplite). The Ekdromoi has excellent mobility (4-4 move and combat jump) and physical attribute, which helps a lot when landing! Combine this with a HMG and you have a very formidable drop troop!
 
Ekdromoi with HMG

Ekdromoi with HMG

DeathWatch Studios

Commission Miniature Painting For You!

GEMANA

epic miniature madness

NDC Wargames

Wargames Collective Extraordinaire

osographic

Dave Monty's minis and much more!

sho3box

Toy soldier stuff.

Element270

Element 270: Home of the Element 270 podcast; dedicated to Dystopian Wars

The Wolf and the Lion

Infinity the game, Firestorm Armada, Dark Angels

Guerrilla Miniature Games

Out of the Basement and into the Streets.

MayaCast

An Infinity: The Game Podcast by Tom Schadle and Kip Parcell

It Came from out of the Basement

Because Gamers Need Sunlight too

DeathWatch Studios

Commission Miniature Painting For You!

GEMANA

epic miniature madness

NDC Wargames

Wargames Collective Extraordinaire

osographic

Dave Monty's minis and much more!

sho3box

Toy soldier stuff.

Element270

Element 270: Home of the Element 270 podcast; dedicated to Dystopian Wars

The Wolf and the Lion

Infinity the game, Firestorm Armada, Dark Angels

Guerrilla Miniature Games

Out of the Basement and into the Streets.

MayaCast

An Infinity: The Game Podcast by Tom Schadle and Kip Parcell

It Came from out of the Basement

Because Gamers Need Sunlight too