Archive for December, 2013


The fantastic new Morat Starter Set will be available in January with both re-sculpts and completely new sculpts. This post is aimed at those who also like the new set and how you could build on it to get to 200pts and then 300pts. I must admit that I am a bit envious of anyone getting into Morats right now, the newer models are really great so there has never been a better time!

morat

Morat Aggression Force starter set

The Starter Set

The starter set gives you 6 models (as usual) which adds up to 166pts and 2SWC. The contents are a Sogarat, Oznat, Raktorak and three Vanguard.

In small point games most opponents will struggle to deal with the Sogarat. The Sogarats is incredibly well protected with an armour of 6 and auto-medikit, whilst little will stand up to a hit from a Feuerbach. Indeed the only obvious weakness of the Sogarat is it’s BTS, which is on the low side for such expensive heavy infantry. With this in mind avoid hackers, EM and viral weapons.

The Vanguard are decent, if a expensive line-troops. Still the Vanguard are defiantly worth having, although two would have sufficed.

The Oznat and Raktorak are an interesting choice for Corvus Belli to put into the starter set, as both ideally want to be used with other models that you don’t get in the starter set. For instance both can form fire teams, specificity Pretas and the Oznat and Suryats with the Raktorak. Being armed with a smoke grenade launcher the Oznat is also great when used in conjunction with models with MSV2, such as the Yaogats. However don’t let this put you off the Oznats or Raktorak, as both are worth taking as they have decent stats and weapons to hold their own. However in the future you will probably want to look into the other combinations mentioned.

Finally we need to look at a lieutenant. The Sogarat is the obvious choice for the lieutenant, the only other options being the vanguard but the 2SWC is really off putting. Anyway the Sogarat  being the lieutenant not only fits in with the Morat philosophy of the strongest leading, but is also a good option as he can defiantly take care of himself!

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Expanding to 200pts

It’s worth noting that the models I would avoid as well as what I would go for after expanding. I would avoid models that are going to get a re-sculpt, which include the Suryat, Daturazi and any other vanguard model (like the HMG or hacker options).

Spending another 34pts to get up to 200pts is actually more tricky than I expected as many of the obvious options are an annoying 35pts. If you don’t mind a 201pts list, I would consider adding a Rasyat with combi and martial arts, Zerat with a Sniper rifle or a Yaogat with spitfire. However, trying to fit the army properly within 200pts, I would consider a Yaogat with combi and panzerfaust or perhaps the Preta box and upgrading a few of the vanguard to either forward observers or paramedics. The second option may not make for the most points efficient list, but the Pretas are great with the Oznat and will allow you to start with 10 regular orders in your combat group.

Expanding to 300pts

There are many options to go with to get the Morats up to 300pts. The list below is just a suggestion, as it really comes down to the model you like the most.

The first combat group has eight orders, which although a little low, should be sufficient. The second combat group makes use of the Oznat/Preta fire team to give the Rasyat up to 6 orders, allowing the drop troop to wreak the opponents back-lines. The list also has four specialist, so should do fine in ITS style missions.

Combat Group #1
Sogarat Feuerbach Lt (70|2)
Raktorak Combi (27|0)
Morat Combi (16|0)
Morat Combi (16|0)
Morat Combi (16|0)
Kurgat Mk12 (24|0)
Anyat (25|0)
Med-Tech Combi (23|0)

Combat Group #2
Oznat (21|0)
Rasyat Spitfire (40|1.5)
Preta Chain (5|0)
Preta Chain (5|0)
Preta Chain (5|0)
Preta Chain (5|0)

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So the photos of the December releases for Infinity are here! See the image below to see what goodies will be available soon (well in January)! Personally I am really impressed by all the models, but it’s the Morat Aggression Force starter set stands out for me.

Jan-Infinity

December releases for Infinity

I think the best model in the Morat Aggression Force starter set is the Sogarat, not only is this a really impressive sculpt but the Feuerbach is an awesome weapon! Interestingly this model is on a large base, which means I may have to re-base my current Sogarat with HMG. I am also a big fan of the Oznat, again both as a model and in terms of rules. Interestingly all the new Morats have a much darker colour scheme, which I really like.

Although I already have three of the now old vanguard, I may still have to get this set! The quality of new sculpts is just that good!

Dire Foes are here!

I think the Dire Foe release is geniuses move by Corvus Belli. The release sees each “vanilla” force and many sectorials getting a new model, so that almost every Infinity player has something new to play with. As well as adding a great new model, each Dire Foe set comes with a mission pack. The mission packs are designed with the Dire Foes in mind, but any two Infinity players can have a go at playing them. The mission packs also provide background information on each of the Dire Foes, as well as an overarching background story that leads from Paradiso to the next chapter in the Infinity universe.

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I just received my Fleeting Alliance Dire Foe box set, whilst my mate received Rescue on The Train. Like many players out there, we are going to do some Dire Foe swapping, so I will end up with Lupe Balboa, Anyat and the Marine Engineering Officer. I must say that Lupe Balboa and the Marine Engineering Officer models look great “in person”. I have yet to see Anyat, but I am told that she does not disappoint either!

From a gamming perspective both my Combined Army and Nomads have two new models to play with and they certainly look interesting! Looking at their offensive capabilities, Lupe brings the panzerfaust which can add a surprising punch. On the other hand Anyat has the newest weapon in Infinity, the K1 amo combi rifle! This weapon is only accurate within 16”, but it’s really going to hurt any model relying on armour. Indeed with the K1 amo and e/m grenades Anyat is a real “big game” hunter, TAG’S beware!

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In addition to being decent fighters in their own right, Dire Foes can be used to form a link team with their respective line troops. Both Anyat and Lupe have smoke grenade which I expect will add a surprising level of reliance to a fire team, especially if they have six sense level2 (so that they can react to models with MSV2 or 3 that shoot through the smoke).  Lupe panzerfaust also benefits a lot from being within a fire team, as it allows you to use the weapon at burst2. Personally I think Lupe is a great addition to any Alguacil fire team, especially considering that buying another 4 Alguaciles is really cheap. Although Anyat would improve a morat vanguard link-team I think she would work just as well on her own, hunting high priority targets. Also morat vanguard links are not overly popular due to the high cost of each vanguard model. Still it’s a nice to have the option!

I am defiantly looking forward to painting my Dire Foe models and trying out the missions included, as they both look very interesting and fun!

DreadBall!!!

So I have been branching out from my usual gaming of Infinity to play some DreadBall. Like many wargamers I have very fond memories of playing Blood ball and felt like DreadBall might be a good replacement. With this in mind I brought the DreadBall KickOff box set for around £25. The DreadBall KickOff is a low cost entry level box set, with two teams (16 models in total), a pitch, dice, counters and a rule leaflet. The teams in the box are Orxs (with goblins) and humans.

Dreadball!

Dreadball!

After playing five games, I can safely say that DreadBall is a blast! DreadBall is quick to learn, has a decent amount of depth but is most importantly fast and fun! The game constantly sees the advantage switching from one team to the other, which keeps both players interested in the game. Indeed scoring tends to happen a lot and the sliding score scale makes the game like a tug of war to get the upper hand.

To give the gist of the game you have eight players per side, six of which play on the pitch at any time. As you would expect, the players try to get the ball and throw it within the strike zone to score whilst battering any opponents that get in the way. Each side of the pitch has three strike zones, with the furthest away providing the highest points. This is already an interesting twist from Bloodball and keeps the game distinct from any real spots.

Another interesting feature is the player position rules. This is a big one, which may initially turn people away from the game (I was sceptical anyway!). Each player has a specified position, which can be striker, guard or jack. Stickers are good at dodging, handling the ball and scoring but can’t tackle and have light armour. Guards are the opposite in that they tackle well, have good armour but can’t handle the ball. Jacks are literally “jacks of all trades” in that they can both tackle and handle the ball, have average armour, but can’t do either well. Having players take specific positions actually works really well and adds a surprising level of tactics to the game.

Dreadball Pitch

Dreadball Pitch

The only issue I had with the teams comes down to my own game style, rather than any fault in the game design. Personally I like playing alien races, but I did not get on with the Orxs. This comes down to the available player positions, or more lack of! The Orxs team does not have strikers (at least without adding MVP’s) and this means that the goblins (who are jacks) are left to do anything related to the ball. Unfortunately, being jacks, the goblins are just not that good at scoring! Getting the Orx team to score often feels like an upward struggle, indeed scoring often involves beating the other team into submission and then going for the ball! I appreciate that this is just my opinion, so don’t let it put you off the game. In the future I would defiantly like to use another alien team that has strikers, as it makes scoring so much easier!

Orx team

Can anyone pick the ball up?

With the quality of the miniatures (which are on par with GW) and the level of fun I have had playing DreadBall, I think that the KickOff box is defiantly good value for money. Also if you like the KickOff box set, you can buy “Extra Time” which gives the more advanced rules like fouling, referees and event cards. The only complaint I have about KickOff is that the box does not come with the clear plastic hex bases. This seems a little tight to me. I will undoubtable buy the bases and it won’t cost too much (under £3), but it’s a shame that they where not in the Kick Off set. Maybe it’s just because I am a wargamer who is used to bases being a standard for a miniature, but this little omission did bug me!

Anyway to summarise, DreadBall may be in the “Beer and Pretzel” category of gaming but this is exactly what I wanted from a sports-miniature game. Personally I think many gamers would benefit from having this game in their collection. If nothing else you can break it out in-between playing some more intense games like Infinity or 40K, but at it’s best you can have a drink an excellent game and a great laugh! Personally I already want to get the “Extra Time” expansion (although it’s only an expansion if you buy the cut down DreadBall KickOff set, rather than the full game) as well as another alien team, of course with strikers!

The Paradiso Invasion

I have played both YAMS and ITS missions (you can read my opinion about them here) and are now looking at playing through Paradiso. This blog post is about Paradiso from the outset, before playing it. Hopefully this blog will provide the information for others to see what Paradiso offers but also what you will need to play it.

download

The Basics

Paradiso is a campaign book that has 16 missions that link together to tell the story of this pivotal stage in the Infinity universe. These missions can also be played as a one off, or as a small campaign (about 3 missions strung together).

The Paradiso book also gives you an experience system that can be used when playing in campaign mode (either a short or long campaign). Experience points can improve your spec opp model or can be used to give army wide benefits.

The Paradiso book also includes the background fluff of Paradiso and rules for new models and weapons.

So what do you need?

Beyond a regular 300pts army, Paradiso does require you to have certain models. In addition having certain terrain can also help. Below is a list of things that I think you will help you to play through Paradiso. This list is just a general guide, based on reading through the missions and forum posts.

  • 2 Engineer models
  • 2 Hacker models
  • 2 Baggage models
  • Spec opp model, which can for fill the requirement of a hackers or engineer above (or even both!)
  • Models that can be upgraded to ITS style specialist, like forward observers
  • Micro Arts Objective Room, or a building that is 8” by 8”
  • G.servant models can also aid in some missions, but are not essential
  • A doctor is highly beneficial, although not essential

Note that technically a lot of mission objectives can be completed by both engineers and hackers; however in some missions one of these will have an advantage. The Wargamming Trader has a much more comprehensive list of mission’s requirements here.

Army List Building

Each mission has its own set of specific requirements, so you will need to tailor your list for each mission. However it’s worth noting the following comes up a lot:

  • Infiltrators and impersonators often have a handicap to using their advanced deployment rules. However getting an infiltrating hacker into the right location looks to be very beneficial!
  • Airborne deployment models can be restricted in where they can enter the board. Again getting a hacker with airborne deployment into the right location looks to be very beneficial!
  • Be cautious about relying on named characters, if they are killed they may not be available throughout the rest of a campaign (if you are playing one).

Initial Thoughts

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Paradiso looks to really spice up your games of Infinity, but it is a bit of a commitment in terms of getting (or proxying) the models you need to complete each mission as well as tailoring your list for each game. Also the missions are fairly complex, so really suits infinity players with a decent level of experience. However it does look like the perfect supplement for gamers that play regularly or just want to try some more in-depth missions. Personally I am really looking forward to using my Combined Army and taking Paradiso (hopefully!) by storm!

This is a really good article on getting players into Infinity. Well worth reading!

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Back in March when I finally took the plunge into Infinity, I was initially slightly daunted. While the rules, tokens and the like were all available to me free online, there isn’t a true ‘starter set’ like many other game systems have. This isn’t necessarily a bad thing, although the lack of a starter can be seen to make things quite difficult for new players to really get going straight away.

There’s been a fair bit of talk over on the official Infinity forums about what could be done to make the game more approachable, and I figured I’d offer up my experience while it’s still fairly fresh and I’m still fairly new to the game.

I was fortunate enough when making my first forays into Infinity that two of my regular 40k opponents (Adam and Darren) were also looking for something new, so we all jumped in together…

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DeathWatch Studios

Commission Miniature Painting For You!

GEMANA

epic miniature madness

NDC Wargames

Wargames Collective Extraordinaire

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sho3box

Toy soldier wargaming stuff.

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Element 270: Home of the Element 270 podcast; dedicated to Dystopian Wars

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It Came from out of the Basement

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