Archive for October, 2013


Dire Foe Photos

Beast of War have been showing off the Ariadna spec opp, named Isobel, for a week or so now. I think the model is stunning. However what I only just reallied is that there are pictures of the the Yu Jing spec opp, named Yuriko, floating around the web as well! I found the image below on the O-12 website. I think this is another fantastic spec opp model, allowing Yu Jing players to field a Japanese inspired spec opp. I think all three spec opps have been done really well. I hope the Nomad spec opp (which should be released with the Aleph spec opp) will be just as good as these!

Isobel

Isobel

Yuriko

Yuriko

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Crazy O-Yoroi Conversion

O-Yoroi

O-Yoroi

For looks, the O-Yoroi has to be one of the best TAG’s in infinity (which is saying something!). With the recent release of the O-Yoroi pilot embarking into a partial O-Yoroi (this might make more sense if you view the image below or from the Infinity site here), it was only a matter of time before someone decided to convert a full O-Yoroi with a pilot. Still it’s incredible to see the results and this conversion does not disappoint! What adds even more to the impact of the conversion, is the other two O-Yoroi in the picture (and I would be happy with just one!)!

O-Yoroi pilot

O-Yoroi pilot

cutter1One of my favourite part of other peoples blog are there painted sections. They are great for giving inspiration on paint schemes or simply great to look at. I thought I would try and link up to the sites that have inspired me with their paint schemes.

To start with I wanted to share my mates Pan-O, which can be viewed here. The Pan-O are a great vibrant red, which I have tried to emulate with my own Nomads. Red is such a tricky colour to paint, so it defiantly good to get some help!

I particularly like the Swiss Guard and the Cutter. Also all of the bases have a hexagon design, which is always a bonus in Infinity!

P1030164

So I have just got a light tent and have beem playing around with it. It’s really helping me take photos, which I am normally terrible at! I am not saying my photos are good, but they are better than before!

This photo is of my reverend custodier, hopfully people like it!:) I will try and take some more photos and add them to my blog over time.

MicroArtSceneweb-1024x576So my first go at an Infinity tournament is coming up soon. The tournament is called the Winter Challenge Double Tournament, you can find out more about it here. I will be attending the 300pts tournament on the Saturday.

I am really looking forward to the tournament, just meeting up with more Infinity players will be cool. The only trouble I am having is deciding which army to use! I really like plating with both my Combined (vhanila, shasvastii and morat!) and Nomads. I think the Nomads shine more when playing specialist style missions, however with my 300pts list having 16 models and 21 orders they are not quick to play! In fact I am really concerned about how long the Nomads will take to play in a tournament environment. My Combined Army on the other hand will probably do better in any “kill missions” and as they rarely go above 10 models they are defiantly quicker to play. I will have to keep testing lists and see what happens!

infinitynomads800x600It’s still early days for me with my Nomads, but they are certainly turning out to be a very interesting force to play with. I have picked up a few tips with my current list that I thought I would share. Hopefully they will aid some newer Nomad players, like myself!

Sin Eaters and Smoke
Being a reactive model, the Sin Eater is very good at board control. However I like to get a bit more out of him than just waiting for the enemy to walk into a fire-fight. Indeed if the opponent does attack him it’s often with a model using combat camo (who can potentially kill a Sin Eater without retaliation) or one that can put the fire-fight strongly into their own favour (like an Aquila Guard with its MSV L3 and high BS). In addition your opponent can often combat the Sin Eater at a time of their choosing.

What would be ideal is moving the Sin eater into a position where he can react to more suitable targets (i.e. ones of your choosing!) or force the opponent to deal with the Sin Eater. However to do this would often involve moving into position and having a fire-fight in the Sin-Eaters active turn, something no Sin Eater would want! To get round this, you can use smoke, provided by Morlocks.

Using smoke in your active turn to block line of sight to the Sin Eater, allows you to move him into a good position. Then in your opponents turn, the smoke clears and the Sin Eater will be in line of sight to more desirable targets. Your opponent is then faced with either immediately dealing with the Sin Eater, not activating the models that is in line of sight of the Sin Eater or resorting to having a fire fight with a Sin Eater with less than optimal troops. All of which can be good for the Nomad player.

The use of smoke to position the Sin Eater can really force your opponents hand. Of course if your opponent has MSV2 or 3, use this tip with caution!

Repeaters
Repeaters add a lot to your hacking threat range and when it comes to repeaters, Nomads are defiantly spoilt for choice! However when using hacking in Attack Mode be careful which repeater you use, as a critical defensive hack destroys both your hackers hacking device and the repeater. This won’t bother many armies, but with Nomads this could be a Moran, Lunokhod, Tsyklon or even the Iguana TAG! With this risk, try to avoid using more expensive repeater models for offensive hacking. However, just to be clear, defensive hacking really does not matter which repeater is used.

Morlocks
These crazy things are soon becoming one of my favourite warband troops. For only 7 points they provide exactly what you want from a warband, a cheap source of chain rifles and smoke grenades. If you want a bit more survivability the assault pistol option is still only 10pts, so defiantly worth considering. Sure these maniacs don’t have any form of camoflarge (like ODD or Mimetism) and are irregular, but then if they did they would not be 7pts! As well as giving all the basics for great a warband, Morlocks are naughty little critters who indulge in rather illegal activities… This gives them Meta-chemistry.

Now making the most of Meta-chemistry is what my tip is all about. Meta-chemistry is of course random, but I believe that there are some effects that add a new dimension to what you can achieve or how you play with the Morlocks. So when these effects are rolled up, it’s worth bearing in mind what you can do with them. I have broken the abilities into three broad categories:

Movement: This includes Superior Movement, Super-Jump and Climbing Plus. The movement buffs are some of the best abilities on offer from Meta-chemistry, but care is required to get the most out of them as they can easily get your model killed when using their impetuous movement. Superior Movement in particular is hard to control, but it is also one of the strongest movement abilities.

The movement buffs allow your Morlocks to get into great killing positions, to either attack lots of enemy models with a chain rifle or to attack the enemies’ rear arc. In particular attacking the rear arc of a troop is one of the best ways to keep your Morlock alive, so although these are movement buff they can actually aid the Morlocks survivability. In addition you may be able to quickly advance into your opponents back lines and pick on cheer leaders.

I find Morlocks with a movement buff are best deployed on the flanks. Also take care to position them where they won’t get shot up early on due to their impetuous movement.

Survivability: This includes Natural Armour, No Wound Incapacitation, Dogged, Shock Immunity, Regeneration and Total Immunity. Natural Armour, Shock Immunity and Total Immunity are relatively minor or situational buffs so won’t radically change how the Morlocks work. Regeneration is also situational as Morlocks are often die in exposed positions, although the rewards of brining a Morlock back to life make this one more worthwhile.

For me the clear winners for survivability are No Wound Incapacitation (NWI) and Dogged. Both abilities allow the Morlock to go on killing sprees. These sprees may be short lived and suicidal, but you can certainly get a lot from your 7pts investment! You will need some extra orders to pump into the Morlocks, which is worth taking into account when creating your list. Morlocks with either Dogged or NWI are great for striking right into the heart of the enemy, so I often deploy these models more centrally.

Offensive: This includes X Visor, Super Physique and Sixth Sense L2. Both X Visor and Super Physique are generally used to help the Morlocks better at throwing grenades; however I don’t think either drastically changes the way I play with Morlock. As well as throwing grenades better, Super Physique aids dodging, climbing and close combat. The X Visor ability is far more situational as it only helps throwing grenades over 8” away, or fire an assault pistol (although still inaccurately, if not hideously inaccurately) over 8”. Sixth Sense L2 is more of benefit when facing camo troops, as they allow you to directly react to combat camo attacks. Positioning your Morlock with Sixth Sense L2 near the attack route of camo troops is very handy indeed. The Sixth Sense L2 also allows you to react to attacks made throw smoke which, can aid the Morlock survivability from attacks from models with MSV L2 or L3.

imagesThe second game against Haqq ws a very different game…

The game was decided early on as I pushed for an “assassination” of a total reaction remote and a Asawira with my Speculo Killer. This resulted in the death of the remote to the Speculo Killer. Then the Speculo Killer chargd into the Asawira. Unfortunately the Asawira nanopulser killed the Speculo Killer, whilst the Speculo Killer’s mono weapon missed. To try and rectify this error (of biting off more than I could chew) I moved my Malignos hacker into combat hacking range of the Asawira. My plan was to hack the Asawira and then use the auto-med kit on the Speculo Killer, hopefully reviving her (it?) and kill the immobile Asawira. Unfortunately for me I spent a full six orders moving my Malignos hacker and unsuccessfully trying to hack the heavy infantry three times. This left me with an exposed Maligons and an unconscious Speculo Killer.

The game went downhill for my Shasvastii from there as the Maligons was quickly killed off and the unconscious Speculo was put of out it’s misery with an explosive close combat weapon! As such I was close to 100pts down in my first turn! My opponent then used his Barid’s marker to “turn off” my total reaction remotes and use a Naffatun to run up a flank and burn up some of my hiding Shasvastii. The game was wrapped up quickly after that, with a massive win to the Haqq.

Losing can be a great way of learning and this was one hell of a schooling for my Shasvastii! I think I will be a lot more careful with the Speculo next game, probably going down the “trolling” route rather than an outright “assassination” attempt on the first turn (I should follow my own advice!). Also using the expensive Malignos hacker to try and fix my first mistake, of getting the Speculo killed, just made it all worse. In fact I spent my entire first turn just getting almost a third of my army killed and not moving anything else into better supporting positions. I suppose if it the hack and med kit rolls has been successful it would have all paid off and I would have been in a good position. However this was all quite a risk and a big gamble (the saying “all my eggs in one basket” comes to mind). As my opponent said after the game, if you are pumping order after order into achieving something, you’re probably doing the wrong thing! After this game, I defiantly agree with this!

Still it’s nice to play Infinity, where the better tactics gets the victory rather than the list. Indeed my Haqq opponent defiantly used his force better and deserved the win. My Shasvastii will just have to learn and get their revenge next time!

imagesI recently had two great infinity games. One game was with my Nomads at 200pts against Ariadna and the other using my Shasvastii against Haq at 300pts. I won’t go into too much detail, but concentrate what I learnt from each game.

So in the first game my Nomads were up against Ariadna. My opponent was using a French teamed list with lots of camo backed up with some powerful guns (in fact a lot of powerful guns!). I used 2 Morans, 2 Moderators, Sin eater (MK12), Moria, Custodier, 2 Morlocks and a Zero.

Ariadna are a tough opponent for Nomads, as all the usual hacking tricks are useless. This meant that the Nomads had to face Ariadna in an “old fashioned” shoot out. However throughout the game it was clear that my Nomads seemed to be losing fire fight. Notable exceptions to this included my Moria and Custodier, as with their ODD they were tough opponents for the Ariadna’s and highlighted the armies lack of MSV level2. Although a good way for the Ariadna’s to get around the ODD was using flamethrowers, so I will have to watch out for those next time! In addition the Sin eater with a MK 12 proved useful; even if a parachute commando with HMG managed to kill him in a fire-fight.

I managed to get a win by completing my missions. We were using YAMS (which don’t require specialist to complete missions) and I was helped out massively by having a Morlock with the extra move buff (move of 8/6 I think), allowing me to zip around the board with a wip 14 model! Defiantly worth the 7 points!

The game was defiantly a lot of fun, against a new player and an army that I had yet to face. The game proved that my Nomads can compete without hacking, but it’s defiantly not ideal! I think I should look at getting a bit more firepower into my smaller 200pts list, but was otherwise happy with how every model played.

HORDES!

Hordes Battle Box_WEBSo I have recently found out there is a decent amount of support for hordes within my local area, which has sparked my interest. I should say that I have never played hordes, but have been impressed by the model range. As a painter at heart, good models will often convince me to play a game! However local support for the games is still highly important, as otherwise the game dies out and you are left with a collection that stays in a case. Considering getting into hordes has actually brought into mind what I like to currently play (which is mostly Infinity) and what I owe but don’t play with (mostly my wood elves and tyranids). With these thoughts in mind (plus a fair amount of trolling on the Hordes forums!), here are my thoughts towards the game. Of course these are just my novice opinions, but everyone has to start somewhere!

– The models look awesome. Plain and simple! I personally like Everblight, but am also keen on the Circle Orboros.
– The price range seems to be far below Warhammer 40K/Fantasy, but also above Infinity. It’s a semi-skirmish style game, so this is to be expected! With a decent size game being 35pts, I think it would cost around £125 – £150 to get an army put together. Alternatively the two player battle box seems to be very good value.
– Looking on the forum, most of the models seem playable. This means you can collect and paint the models which you prefer. This is great news as I don’t like to be restricted in what models I can paint up! Having said this only certain models have synergies with other models. It seems that you should choice your Warlock first and then build your army around what synergies with him and then what has synergies with other models within your force. Although this looks to be an interesting game mechanic, as a new player this is quite a pain as you don’t know what has synergies with each other! It defiantly seems like there is quite a learning curve in creating list and reading a lot of rules.
– Models are sold with their own rules, so that you don’t have to buy an army book or supplements.
– The game seems to be developing as a whole, rather than a race at a time. This is achieved through releases of books with new rules for each of the hordes races, like Hordes: Domination. To me this seems a lot better as the dreaded power creep is (hopefully) avoided and you have new models to look forward to each year.

Overall I have some reservations about getting into hordes, mostly as this is a game where list building is crucial and there are a ton of rules to wade through in order to identify units that have synergy! Certainly the list building aspect of wargaming is something I have been moving away from, as I normally play Infinity (where it’s more about how you use your models rather than the list you take). However I am still considering getting the two player battle box and giving it a go as I miss having a fantasy game to dip into and the models are really good.

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GEMANA

epic miniature madness

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OSO GRAPHIC

The Art of Dave Monty The Mini Painter

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Toy soldier wargaming stuff.

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Element 270: Home of the Element 270 podcast; dedicated to Dystopian Wars

The Wolf and the Lion

Infinity the game, Firestorm Armada, Dark Angels

Guerrilla Miniature Games

Out of the Basement and into the Streets.

MayaCast

An Infinity: The Game Podcast by Tom Schadle and Kip Parcell

It Came from out of the Basement

Because Gamers Need Sunlight too

DeathWatch Studios

Commission Miniature Painting For You!

GEMANA

epic miniature madness

NDC Wargames

Wargames Collective Extraordinaire

OSO GRAPHIC

The Art of Dave Monty The Mini Painter

sho3box

Toy soldier wargaming stuff.

Element270

Element 270: Home of the Element 270 podcast; dedicated to Dystopian Wars

The Wolf and the Lion

Infinity the game, Firestorm Armada, Dark Angels

Guerrilla Miniature Games

Out of the Basement and into the Streets.

MayaCast

An Infinity: The Game Podcast by Tom Schadle and Kip Parcell

It Came from out of the Basement

Because Gamers Need Sunlight too