I decided to go over some of the more interesting features of Infinity, in case other gamers are considering getting into it. First I should say that I am hooked on Infinity. It’s a great dynamic game that only requires a few models to play, allowing you to get a game in a few hours.

One of the unique features about Infinity is the use of orders to move models. Basally for each model in your army you get an order, then each order allows you to do do actions with a model (such as move and shoot). What’s great about this is that you can use the orders on the same model, or spread them out as you see fit. In game terms this means that at the start of each of your turns, you need to decide where to spend your orders to get the most out of your troops. This makes for a completely different game dynamic as it’s up to the player to spend their orders wisely. Contrast this to a lot of games (such as 40K) where models generally have a fixed set of actions that they are allowed to do each turn.

In Infinity, because of the order system, you have so much more flexibility in how you use your force. It really is up to you to get the most out of it. This leads to a game with a great tag line: “it’s not your lit, it’s you”. This is a bold statement, but so far it seems to hold up remarkably well! I will discus this bold statement in more detail in another post, but for now just know that I believe that this dynamic use of orders is one of the main reasons why you don’t get the dreaded “net list” (i.e. powerful list that anyone can get off the web, buy and play to great effect without thinking to much) like you do in other systems.

Now this all sounds great, but I did have one reservation; if you can spend your orders as you like, you could spend all your orders on one model and go on a one man rampage. Coming from a 40K background, this initially concerned me a lot. After all if my hive tyrant could just keep moving and killing it would destroy great big chunks out of my opponents force, which would seem very unbalanced! Infinity get round this potential issue elegantly (it really is clever!) by use of automatic response order (ARO). I wont go into too much detail (again another one for a post of it’s own!), but simply put, when you move one of your models your opponent can react to it. This means that if you run around using all your orders on one model it will soon be unsupported and taken out by an automatic response order of your opponent (well probably anyway)! On the other hand you can get some great cinematic and heroic moves where you spend orders to achieve great things. Believe me, somehow this just works!